2014년 9월 3일 수요일

Armored Core Verdict Day : Beginners Guide #6 - About Recon Units

      If you wanna get a victory, then you should know yourself at first, & also gain intels about enemies. & recon units are the most important parts to think about that topic. If you're confused for choosing these ones, maybe this article could be helped I guess.

※ Time stat of recon units is calculated by framerate(1/60sec) & you could switch it by dividing it with 60; ex) if a recon has 3900 of its active time, then it will be deactivated after 65 seconds(by a formular of 3900/60).
※ Ammo of recon is related with core parts, & you can see recon ammunition on the stat screen of core part. Usually KE type core has enough ammo to scout, of course there are some exceptions though.





#1. Sticky Type



(Standard sticky recon with moderate stats)

      First recon units. Easy to scout from long range before getting fight, but has quite strange abilities to use. First, it doesn't get active when flying, & start scouting when it got stuck on terrain, enemy AC or some other targets. So you'll have to throw it with precision. Second, its durability & scouting radius is not so good than your expectation. You could compare these with other types of recons to recognize this. Third, it needs to be thrown, & not so good at mobile combat with using terrain, unless you put some recons as your plan or sudden prediction. You'll have to think about when & where to use.





#2. Follow type(Tracker type)



(Long range type follower recon, but has too short searching time to use)

      Quite easy to use, cuz it'll follow you after deployed, with scouting enemy targets nearby you. However, these recons has short active time & you'll have to choose "when" to scout enemies well. Of course you'll have to think about your recon ammo, & I don't recommend using this type of recons with some cores with less than 40 recon ammos. You'll have to think about your build & strategy once again to use it well. I usually take these on defense missions, or relatively plain maps.





#3. Floating type(Hover type)  

(Floater recon with really long durability & enough scout range)

      Can be called as a defensive one, or an agressive type for fast scouters. & the most proper recon unit for UNACs, cuz they'll get really large sight for their operator. When deployed, it'll start scouting near it, not moving around. Though it has no good at fast scouting, however, it has ideal time & radius for recon & if you get some skill for using this, it'll help you much I guess. My most usual type of recons, cuz it can prevent enemies' backstab as well, by spamming behind your track.





      Recons can be treated as sub units & maybe you don't care about this, but I recommend you to think about this once more, to know yourself, recognize enemy forces, & get your own victory.

      Always thx for watching & reading. Have a nice war :)

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