2014년 9월 29일 월요일

Armored Core Verdict Day : Beginners Guide #8 - Some Examples of Weapon Combination

      My computer got stuck in ill & doesn't work well :p I know I should upload some more articles, but my situation is getting worse than my prediction. Anyway today's topic is to suggest a bit easy-to-use weapon combinations with each screenshots below. :3






Close range firing - Dual Battle Rifle/Shotgun+Plasma gun/Large Missile
Targets - Slow enemies, BRs for heavies or tanks, & Plasma+shotgun for HRJs or fortress quads
Weak against - Fast enemies as you know :p

      Quite easy to get assault into frontline. Usually be combined with H biped, but can be loaded on lightened HRJ or quad unit. Will be activated like this video, or this(HRJ, primary has been changed to HEAT machineguns). However no good to handle light ACs or snipers cuz of short range/muzzle velocity of weapon sets.






Mid range fire-support - Dual gats+Plasma Missile/Sub weapons on bay units
Targets - Light quads or HRJs, especially with Laser-speed tactic
Weak against - Heavy armed H bipeds or tanks, snipers as well

      Counter build of Laser-speed combo, which I'll suggest below. Gats have two main roles against them; Preventing damage of missiles, & getting stabilized KE dealing. However it doesn't have enough explosive firepower against non-proper enemy unit, & you'll have to think about equipping it once more.






Close-Mid Assault - Dual Sniper Rifles/Dual Battle Rifles with enough DPS/Dual Sub computer
Targets - Any ACs except for super-lightened fast units
Weak against - Mid range fighter with enough AP/armor stats, or a KE shield

      Usually used on LRJ(SAWARIBI customized) with KE/TE shield, which is so-called as pop-shooter. This one is a firepower enhanced type, & battle rifles are added on bay units to backup low DPS of sniper rifles. Strong if map is fulfilled with obstacles or skyscrapers, but no good in plain maps which face-2-face dogfight can be easily engaged.






Shoot-throw, Nuking at first & dealing with secondary weapons - KARASAWA+rifle, backed up with Au-L-K29 & battle rifle
Targets - Any targets
Weak against - Close range shooters

      By throwing KARASAWA away, it could gain enough speed & EN output to take almighty roles. However no good at fighting without ally cover & you'll have to get co-op movement with your ally units. Rifle/Battle rifle can be changed with your strategy of impact-shooting.






Laser-speed light quad - Dual hi laser+hi speed mssl & backup units on bay
Targets - All enemies with under 1870 KE armor
Weak against - Close range shooters with TE DPS, or same Laser-speed tactic if you don't have enough KE armor.

      Against SL/KMB-118H, CIWS is half useless cuz IT IS JUST EXTREMELY FAST, & that's why gat+jupiter is suggested as counter weapon set for this unit. Anyway it's just fucking strong in any situations if covered enough, & you'll have to think about your defense system, or assassin unit to get it quick. I seldom use this cuz it's too strong & have no fun to use :p You could drive it in similar way with pop-shooting.






Ally support mid biped - Dual Battle rifles/Dual Pulse guns/CIWS
Targets - This unit is for providing ally support & cover firing :3
Weak against - When left alone, as you see.

      Usually used with co-op strategy & gets stronger when enemy force is depending on missiles for gaining their firepower. But no good at assaulting in front & you'll have to get enough position in behind. It's a kinda supprotive unit, not so proper to hunt down enemies quick. Could be driven like this vid.






Close-range shooter tank - Dual HEAT cannon with sub weapons
Targets - Slow enemies which should be disabled quick
Weak against - You should remember that tank AC cannot do anything when left alone.

      Good to kickout H bipeds/HRJs/Tanks quick, & strong in story missions with enemy ACs as well. Could be used like this. However it has extremely short combat range & you'll have to think about "when to get into battlefield". Maybe you'd better get ally units' support action to use this well, cuz tank AC CANNOT do anything when left alone.






Close-Mid shooter tank - Dual Cannon/Reserve Magazine/Sub weapons
Targets - All enemies without KE shield
Weak against - Snipers or KE shield equipped unit

      Another cannon-armed tank. Usually recommended to customize cannons with accuracy level 3 to get enough locktime/muzzle velocity. Could be used as HEAT cannon tank above, with same tactics.





      These are just examples & you'd better find your own weapon set which is proper in your hands. Thx for watching & reading :3

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