2014년 8월 4일 월요일

Beginners Guide of Building an AC - #1. Usual Weaponaries' Firepower

※ You can get start infos via World Menu→Extra→Manual, & get a tutorial play to get basic actions in AC test in your workshop. Maybe you'd better read this article after watching them.
※ You can purchase all parts at shop on Player Rank A(not team rank). About getting up for your player rank, It's recommended that trying missions by solo play with some proper builds(such as CE wpns onto automatons, snipercannon against tank AC or sth) cuz the pay will decide your rank of missions.
※ If you don't have any Au for buying parts or getting UNAC enlargements, then you can clear last story mission, gain 6 UWs, & throw them to the shop to gain 1500000Au per mission clear. lolz





OK. A lil bit stoic article I guess, & this time I'll try some babytalks about AC building sequences. At first you'll get this in mind; "ARMOR IS MUCH MORE IMPORTANT THAN AP", & "What to reflect, & what to evade" in order to build a good one by your own.



First information is about firepowers & impact forces of recent usual weaponaries in 1.07 regulation. You can get some intels for your AC which is not so easy to break down.

#1. KE type weapons (All arm units are customized by power specified)
 - 1426 of AM/RFA-222 (aka Jesup in ACV, & AK47-like moderate rifle)
 - 1496 of SL/KMB-118H (1st Hi speed missile)
 - 1505 of AM/RFB-215 (aka Lampourde in ACV)
 - 1532 of SU09 Jellyfish (Vertical missile)
 - 1671 of Au-B-A04 (aka Calendula in ACV)
 - 1782 of AM/RFA-222 (※ in stagger)
 - 1823 of Au-B-A17 (aka Tansy in ACV)
 - 1870 of SL/KMB-118H (※ in stagger)
 - 1881 of AM/RFB-215 (※ in stagger)
 - 1915 of SU09 Jellyfish (※ in stagger)
 - 1952 of SL/KMC-204V (Red vertical missile)
 - 2088 of Au-B-A04 (※ in stagger)

#2. CE type weapons (Customizations added below)
 - 973 of Au-V-M05 (600mag HEAT machinegun, Power lv3)
 - 1002 of AU24 Kayak (1st HEAT machinegun, Power lv3)
 - 1142 of Su-J-A28 (2nd short range missile with high homing ability)
 - 1522 of ARAGANE mdl.2 (aka UBR in ACV, Accuracy lv3)
 - 2036 of Au-C-H22 (1st 3-rapid shot battle rifle, Power lv3)
 - 2137 of ARAGANE mdl.2 (UBR, Power lv3)
 - 2284 of AM/BRA-125 (aka Celcis in ACV, Power lv3)
 - 2413 of Au-C-B19 (aka Strekoza in ACV, Power lv2 & Accuracy lv1)
 - 2678 of Au-C-B07 (aka Podenka in ACV, Power lv3)
 - 2773 of Au-C-B19 (Strekoza, Power lv3)

#3. TE type weapons (All arm units are customized by power specified)
 - 833 of HATSUKARI mdl.2 (aka Arachide in ACV, hi power pulse machinegun)
 - 1149 of NIODORI mdl.3 (Easy-to-use Pulse gun)
 - 1376 of Au-M-R31 (aka Mahaon in ACV, hi power pulse gun)
 - 1452 of SU30 Jupiter (1st plasma missile)
 - Damage of Laser rifles can be changed by charging rate, & if 100% charged, they can penetrate almost all ACs, just like the descriptions of "role of sniper rifle".

#4. Impact forces to be warned
 - 1245 of SAZANAMI mdl.2 (2nd VTF missile)
 - 1412 of SL/KMB-118H (1st hi speed missile)
 - 1422 of SU09 Jellyfish (Vertical missile)
 - 1494 of AM/SGA-204 (aka USG shotgun in ACV, power lv3)
 - If your anti-recoil resistance is inferior than these kinds of weapons, then you'll get 20% armor down for about 3 seconds per stagger taken. Imagine 6 hi speed missiles toward you when you're in stagger.
 - Some laser rifles(Au-L-K29, WAKAKUSA mdl.2 or sth) have extremely high impact force when fully charged. You should evade them with using terrains, forcing them to use their all EN, or getting out of their lock sights.



If you're not prepared, then you'll be destroyed. There's a saying like this; Novice players take 3 seconds to die, Ordinary players need about 30 seconds to scrap a normal AC, & skilled guys get just 3 sec to kill you. So be prepared for your challenge to conquest by mixing some armor parts to get survived.

I could upload some kinds of my preset ACs for example I guess.

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